Electrode

Pokemon Data

Generation: 8

Height: 1.2m

Weight: 81kg

Starter Cost: 3

Base Stats:

MaxHP

60

Atk

50

Def

70

SpAtk

80

SpDef

80

Spd

150

Sum

490

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.250.52121
FLYPSYBUGROCGHODRADARSTEFAI
11211110.51

Evolution Chart:

Item: Leaf Stone

Electrode Moves learned by level:

Evolution
GRA
150955-
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
4
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
6
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
9
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
11
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
13
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
16
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
20
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
22
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
26
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
29
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
34
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
34
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
41
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
46
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
50
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Electrode moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.