Pokémon Moves in PokéRogue

PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
-6020-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
PSY
--40-
The user meditates to awaken the power deep within its body and raise its Attack stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
PSY
--20-
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
PSY
--20-
The user throws up a sturdy wall that sharply raises its Defense stat.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
-8015-
The user distracts the target by bending a spoon. This lowers the target's accuracy.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
PSY
-10015-
The target is attacked with an odd psychic wave. The attack varies in intensity.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
PSY
-10020-
A retaliation move that counters any special attack, inflicting double the damage taken.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user mimics the target completely, copying the target's Ability.
PSY
--15-
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
PSY
95100550
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
PSY
95100550
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
140905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
PSY
--40-
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
PSY
-10010-
Using its psychic power of suggestion, the user transfers its status conditions to the target.
PSY
-10015-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
PSY
--10-
The user employs its psychic power to switch its Attack stat with its Defense stat.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
PSY
--10-
The user employs its psychic power to switch stat changes with the target.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
PSY
--10-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
PSY
--10-
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--15-
The user makes the target float with its psychic power. The target is easier to hit for three turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
PSY
12010010-
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.