Pokémon Moves in PokéRogue

PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
PSY
601002530
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
PSY
10010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
80-5-
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
PSY
--1-
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
PSY
--1-
Dummy Data
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PSY
--10-
The user exchanges Speed stats with the target.
PSY
--15-
The user instructs the target to use the target's last move again.
PSY
185-1100
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
PSY
16010010-
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
PSY
1001005-
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
PSY
200-1-
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
PSY
809515-
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.
PSY
-10020-
The user scatters a cloud of magic powder that changes the target to Psychic type.
PSY
10-10-
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
PSY
901001010
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
PSY
801005100
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
PSY
709010100
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat.
PSY
709010100
The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat.
PSY
8010010100
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
PSY
--5-
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
PSY
--10-
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
PSY
8010010100
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
PSY
8010015-
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
PSY
4010010-
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.