PokeRogue Game
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中文(繁體)
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Italiano
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Deutsch
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한국어
Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Self-Destruct
Normal
NOR
Physical
200
100
5
-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Egg Bomb
Normal
NOR
Physical
100
75
10
-
A large egg is hurled at the target with maximum force to inflict damage.
Swift
Normal
NOR
Special
60
-
20
-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Skull Bash
Normal
NOR
Physical
130
100
10
-
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Spike Cannon
Normal
NOR
Physical
20
100
15
-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Constrict
Normal
NOR
Physical
10
100
35
10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Soft-Boiled
Normal
NOR
Status
-
-
5
-
The user restores its own HP by up to half of its max HP.
Glare
Normal
NOR
Status
-
100
30
-
The user intimidates the target with the pattern on its belly to cause paralysis.
Barrage
Normal
NOR
Physical
15
85
20
-
Round objects are hurled at the target to strike two to five times in a row.
Lovely Kiss
Normal
NOR
Status
-
75
10
-
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Transform
Normal
NOR
Status
-
-
10
-
The user transforms into a copy of the target right down to having the same move set.
Dizzy Punch
Normal
NOR
Physical
70
100
10
20
The target is hit with rhythmically launched punches. This may also leave the target confused.
Flash
Normal
NOR
Status
-
100
20
-
The user flashes a bright light that cuts the target's accuracy.
Splash
Normal
NOR
Status
-
-
40
-
The user just flops and splashes around to no effect at all...
Explosion
Normal
NOR
Physical
250
100
5
-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Fury Swipes
Normal
NOR
Physical
18
80
15
-
The target is raked with sharp claws or scythes quickly two to five times in a row.
Hyper Fang
Normal
NOR
Physical
80
90
15
10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Sharpen
Normal
NOR
Status
-
-
30
-
The user makes its edges more jagged, which raises its Attack stat.
Conversion
Normal
NOR
Status
-
-
30
-
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Tri Attack
Normal
NOR
Special
80
100
10
20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Super Fang
Normal
NOR
Physical
-
90
10
-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Slash
Normal
NOR
Physical
70
100
20
-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Substitute
Normal
NOR
Status
-
-
10
-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Struggle
Normal
NOR
Physical
50
-
1
-
This attack is used in desperation only if the user has no PP. It also damages the user a little.
Sketch
Normal
NOR
Status
-
-
1
-
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Mind Reader
Normal
NOR
Status
-
-
5
-
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Snore
Normal
NOR
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Flail
Normal
NOR
Physical
-
100
15
-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Conversion 2
Normal
NOR
Status
-
-
30
-
The user changes its type to make itself resistant to the type of the attack the target used last.
Protect
Normal
NOR
Status
-
-
10
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Scary Face
Normal
NOR
Status
-
100
10
-
The user frightens the target with a scary face to harshly lower its Speed stat.
Belly Drum
Normal
NOR
Status
-
-
10
-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Foresight
Normal
NOR
Status
-
-
40
-
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Perish Song
Normal
NOR
Status
-
-
5
-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Lock-On
Normal
NOR
Status
-
-
5
-
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Endure
Normal
NOR
Status
-
-
10
-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
False Swipe
Normal
NOR
Physical
40
100
40
-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Swagger
Normal
NOR
Status
-
85
15
-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Milk Drink
Normal
NOR
Status
-
-
5
-
The user restores its own HP by up to half of its max HP.
Mean Look
Normal
NOR
Status
-
-
5
-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Attract
Normal
NOR
Status
-
100
15
-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Sleep Talk
Normal
NOR
Status
-
-
10
-
While it is asleep, the user randomly uses one of the moves it knows.
Heal Bell
Normal
NOR
Status
-
-
5
-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Return
Normal
NOR
Physical
-
100
20
-
This full-power attack grows more powerful the more the user likes its Trainer.
Present
Normal
NOR
Physical
-
90
15
-
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Frustration
Normal
NOR
Physical
-
100
20
-
This full-power attack grows more powerful the less the user likes its Trainer.
Safeguard
Normal
NOR
Status
-
-
25
-
The user creates a protective field that prevents status conditions for five turns.
Pain Split
Normal
NOR
Status
-
-
20
-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Baton Pass
Normal
NOR
Status
-
-
40
-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Encore
Normal
NOR
Status
-
100
5
-
The user compels the target to keep using the move it encored for three turns.
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